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VWFNDR™
Keirin

VWFNDR Keirin, out of its element. This project places an elegant camera into raw, color-soaked environments, letting light and grit reveal its character. A study in CAD modelling and atmospheric 3D visualization.

Client
Personal Project
Year
2024
Role
3D Generalist
Duration
1 Weeks
Design Branding Webflow 2024
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Overview
"The goal was simplicity with depth — every element had to earn its place."

Not every project starts with a client. This one started with a question: how does a refined, minimalist object behave once it is pulled out of a clean studio and dropped into the real, unpolished world? The VWFNDR Keirin, a concept camera created by Nuevo Tokyo, Mireia Gordi Vila and Nemonic, became the test subject.

Fusion 360 handled the precision CAD work while Substance Painter brought in the brushed-metal finish and subtle material imperfections that keep a render from looking synthetic. Four environments were then constructed in Blender, each chosen to push a different lighting and colour problem: dappled green forest light, warm low-angle desert glow, cold overcast snow, and theatrical wet rock. A second set of tighter studio renders ran alongside, featuring close-ups of the lens and curved display populated with sample shots and exposure data to sell the idea of a working product.

The video was made to feel "in your face", using a soundtrack with heavy base and drum, aswell as a distinctive tempo. Switching between the different environments created a great contrast between the colors. The result is six visualizations told two complementary stories: four atmospheric hero shots placing the Keirin in conflicting, textured worlds, and two detail shots grounding the design in craftsmanship.

Scope of Work

01
CAD Modelling
Product geometry built in Fusion 360.
02
3D Visualization
Photoreal renders in Blender, spanning studio shots to fully built environments.
03
Animation
Motion content in After Effects and DaVinci Resolve, from product reveals to social cuts.
04
Texturing & Materials
Material studies in Substance Painter, giving every surface real-world finish and wear.
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