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Rekorderlig Cider
Commercial Mockup

A mock commercial for Rekorderlig Cider, produced with permission. The project combined fluid simulation through LiquiGen with custom bubble dynamics built from scratch in Blender, placing the product in rich environments.

Client
Personal Project
Year
2025
Role
3D Generalist
Duration
2 Week
Design Branding Webflow 2024
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Overview
"Liquid simulation and wet environment rendering, realised through a fully CG mock advertisement for Rekorderlig Cider."

This project was a self-initiated commercial concept, driven by a desire to explore liquid simulation and wet environment rendering through the lens of a real-world product. Rekorderlig Cider was a natural choice — a brand with a strong visual identity and, admittedly, a personal favourite.

The project began with environment concepting, establishing two distinct visual directions: an underwater world where the product floats among drifting fruit, and a sunlit lifestyle scene grounded in warmth and texture. Both environments were designed to place the product in a context that felt indulgent to the theme.

Fluid simulation was central to the project. LiquiGen handled the primary water simulations, while the underwater bubble dynamics presented a unique challenge. Rather than relying on existing solutions, a custom bubble simulation was built entirely from scratch using Blender's geometry nodes, giving precise control over the movement, scale, and density of each bubble.

Texturing and lighting were handled entirely in Blender respectively, with significant attention paid to surface condensation and material realism on the can itself. Each environment required its own lighting language, one cool and subaquatic, the other warm and sun-drenched, ensuring the product read clearly across both contexts.

The final deliverables were a polished animation and a series of high-quality still images.

Scope of Work

01
3D Modelling
Precise 3D recreation of the Rekorderlig Cider can, including surface condensation, label detail, and material accuracy built for close-up commercial rendering.
02
Fluid Simulation
Water and liquid dynamics handled through LiquiGen, alongside a custom bubble simulation built from scratch using Blender's geometry nodes.
03
Environment Design
Two distinct scenes developed around the product, an underwater fruit world and a warm sunlit lifestyle setting, each with its own lighting and composition language.
03
Post Processing
Colour grading, compositing, and image refinement handled in Photoshop and After Effects, bringing the renders to a commercially polished finish.
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